{"id":1234,"date":"2010-12-13T10:20:10","date_gmt":"2010-12-13T15:20:10","guid":{"rendered":"http:\/\/www.fullstopinteractive.com\/blog\/?p=1234"},"modified":"2015-04-02T09:39:19","modified_gmt":"2015-04-02T13:39:19","slug":"so-you-want-to-make-t-shirts","status":"publish","type":"post","link":"https:\/\/fullstopinteractive.com\/blog\/2010\/12\/so-you-want-to-make-t-shirts\/","title":{"rendered":"So You Want To Make T-Shirts?"},"content":{"rendered":"<p><span class=\"first-letter\">U<\/span>PDATE 2, April 2, 2015: Whoa. We just updated this series with part three over on <a href=\"https:\/\/cottonbureau.com\">Cotton Bureau<\/a>. If you want <a href=\"https:\/\/cottonbureau.com\/blog\/so-you-want-to-make-even-more-t-shirts\">learn how to make and sell *even more* t-shirts, follow me<\/a>.<\/p>\n<p>UPDATE 2\/20\/2013: United Pixelworkers is a little bigger now than when we first wrote this post. If you want to hear how things have changed, read our new post, &#8220;<a href=\"http:\/\/blog.unitedpixelworkers.com\/2013\/02\/20\/so-you-want-to-make-a-whole-bunch-of-t-shirts\">So You Want to Make a Whole Bunch of T-Shirts<\/a>&#8221; on the United Pixelworkers blog.<\/p>\n<div style=\"text-align: center;\">* * *<\/div>\n<p>If you\u2019re reading this, you\u2019re probably a web worker. And if you\u2019re a web worker, your wardrobe is probably stocked with the official uniform of the web trade: the modern t-shirt. You know the kind I\u2019m talking about: the one emblazoned with the logo of your favorite <a title=\"Dribbble\" href=\"http:\/\/store.dribbble.com\/product\/dribbble-tee\" target=\"_self\">social network<\/a>\/<a title=\"The Incident\" href=\"http:\/\/www.buyolympia.com\/q\/Item=the-incident-shirt\" target=\"_self\">iPhone game<\/a>\/<a title=\"Panic Goods\" href=\"http:\/\/panic.com\/goods\/\" target=\"_self\">software program<\/a>, the one with the <a title=\"Mule Design Apostrophe\" href=\"http:\/\/feedstore.muledesign.com\/product\/apostrophe\" target=\"_self\">typography joke<\/a>, the one with the <a title=\"Artefacture : Design Will Save The World\" href=\"http:\/\/www.artefacture.com\/shirt_dwstw.html\" target=\"_self\">snarky message<\/a>. You\u2019ve probably stared into your dresser drawers and thought to yourself, \u201cYou know, I could probably make a few bucks designing t-shirts.\u201d I know we did. So we did. And thus, <a title=\"United Pixelworkers\" href=\"http:\/\/www.unitedpixelworkers.com\/\" target=\"_self\">United Pixelworkers<\/a> was born.<\/p>\n<p>In the months since we launched Pixelworkers, we\u2019ve learned a lot about the highs and lows of making t-shirts: designing them, printing them, marketing them, selling them, stocking them, and shipping them&#8230;oh dear lord shipping them. Now we\u2019re passing this knowledge on to you, young Jedi. So, listen up.<\/p>\n<h3><strong>The Sobering Truth.<\/strong><\/h3>\n<p>Let\u2019s get the bad news out of the way first. Unless you strike gold, selling t-shirts won\u2019t make you rich. Need proof? Let\u2019s do the math. A basic shirt\u2014one color, one side, on a crappy blank tee\u2014will cost you around $5 per shirt to produce. But you don\u2019t want to make a basic shirt, do you? Of course not. You want multiple ink colors. You want front and back printing. And you don\u2019t want to print on some oversized Gildan or Hanes smock&#8230;no, you want the hip, well-fitting, Made-in-the-USA, nearly bankrupt salaciousness of American Apparel. By the time you\u2019re done tacking on all the upgrades, your shirt\u2019s gonna cost you somewhere in the neighborhood of $10 per shirt. Typical retail markup is 100%, so let\u2019s say you sell your shirts for $20. Assuming you charge a few bucks extra for shipping, you\u2019ll clear $10 per shirt. That means you need to sell 100 shirts to make $1,000 in profit. Now I don\u2019t know what your expenses look like, but 1,000 pre-tax dollars don\u2019t even begin to make a dent in our monthly bills. And the truth is, you\u2019ll be lucky to sell even half that many t-shirts. So, the first lesson here is, don\u2019t think you\u2019re going to get rich selling t-shirts. This is a labor of love.<\/p>\n<h3><strong>Who\u2019s Gonna Print Them?<\/strong><\/h3>\n<p>Time to find a printer. Hopefully you live in a city with a handful of nearby print shops. Talk to a few, show them your design, ask all kinds of questions. A good print shop will help you out in ways you\u2019ve never thought of. Aside from owning the means of production, they can educate you on innovative print styles, identify potential problems with your design, and give you access to wholesale pricing on a massive selection of t-shirts. If you\u2019re trying to do something non-standard\u2014printing on the inside of the shirt, all-over prints, custom tags, unusual inks\u2014working with a proper print shop is a must. We work with <a title=\"The Cotton Factory\" href=\"http:\/\/www.cottonfactory.com\/\" target=\"_self\">The Cotton Factory<\/a> here in Pittsburgh, and haven&#8217;t regretted it.<\/p>\n<p>Of course, a local shop still leaves you with a few non-trivial loose ends: setting up an online store, shipping product, and dealing with customer service. If you want something a little more full-service, you could go online with places like <a title=\"Spreadshirt\" href=\"http:\/\/www.spreadshirt.com\/\" target=\"_self\">Spreadshirt<\/a> or <a title=\"Zazzle\" href=\"http:\/\/www.zazzle.com\/\" target=\"_self\">Zazzle<\/a>. Online tee design sites act as your store, your printer, and your shipper. They take much of the hassle out of the process, but they also take a lot more money out of your wallet (~10% profit instead of 100%), and severely restrict your creativity (you can forget that all-over print). More troubling, the print quality, well&#8230;kinda sucks. I have a handful of shirts from Zazzle, and I\u2019d liken them to a really good iron-on transfer. Not exactly premium.<\/p>\n<p>Whatever you do, don\u2019t try to print them yourself. Unless you\u2019re doing a limited run of one-color, one-sided tees, your $50 Speedball screen print set from Michael\u2019s isn\u2019t gonna cut it. Work with a professional.<\/p>\n<h3>Setting Up Shop.<\/h3>\n<p>Assuming you don&#8217;t go with Zazzle (and you shouldn&#8217;t), you&#8217;re gonna need a place to sell these shirts. There are limited designer-friendly options out there, so like a lot of our web <a title=\"Simplebits Shops\" href=\"http:\/\/shop.simplebits.com\/\" target=\"_self\">design<\/a> <a title=\"Squared Eye Marketplace\" href=\"http:\/\/market.squaredeye.com\/\" target=\"_self\">brethren<\/a>, we decided to develop our store on the <a title=\"Big Cartel\" href=\"http:\/\/bigcartel.com\/\" target=\"_self\">Big Cartel<\/a> platform. I won&#8217;t go into a ton of detail about what it&#8217;s like working with Big Cartel, because <a title=\"Big Cartel Review\" href=\"http:\/\/www.fullstopinteractive.com\/blog\/2010\/05\/big-cartel-review\/\" target=\"_blank\">we\u00a0already did<\/a>, and <a title=\"Store Interview: United Pixelworkers\" href=\"http:\/\/blog.bigcartel.com\/post\/899980259\/store-interview-united-pixelworkers\" target=\"_blank\">Big Cartel interviewed us about it<\/a>. If you don&#8217;t want to read Nate&#8217;s <em>War &amp; Peace<\/em> on the finer points of working with Big Cartel, suffice it to say it&#8217;s a pretty drama-free retail solution. You could certainly do a lot worse.<\/p>\n<p>When designing your site, there&#8217;s nothing wrong with using the stock Big Cartel template, but having a hot website won&#8217;t hurt your chances of moving more merch. We put a ton of thought into our United Pixelworkers design, and if the industry response is any indication\u2014it&#8217;s been featured on <a title=\"Big Cartel Examples\" href=\"http:\/\/bigcartel.com\/examples\" target=\"_self\">Big Cartel&#8217;s showcase<\/a>,\u00a0<a title=\"Designing Memorable Websites: Showcase of Creative Designs\" href=\"http:\/\/www.smashingmagazine.com\/2010\/11\/11\/designing-memorable-websites-showcase-of-creative-designs\/\" target=\"_self\">Smashing Magazine<\/a>, the <a title=\"Sites we like: Infinvision, SimpleBits, United Pixelworkers\" href=\"http:\/\/blog.typekit.com\/2010\/12\/03\/sites-we-like-infinvision-simplebits-united-pixelworkers\/\" target=\"_self\">Typekit blog<\/a>, and <a title=\"35 Inspiring Headers and Footers\" href=\"http:\/\/webdesignledger.com\/inspiration\/35-inspiring-headers-and-footers\" target=\"_self\">Web Design Ledger<\/a> (<a title=\"50 Inspiring Examples of Texture in Web Design\" href=\"http:\/\/webdesignledger.com\/inspiration\/50-inspiring-examples-of-texture-in-web-design\" target=\"_self\">twice<\/a>)\u2014our effort has been noticed.<\/p>\n<h3>Marketer, Market Thyself.<\/h3>\n<p>Once your store is live, you\u2019re gonna need a way to get the word out. If this is a serious business venture for you, you might want to put some money into advertising. A run on\u00a0<a title=\"The Deck\" href=\"http:\/\/decknetwork.net\/\" target=\"_self\">The Deck<\/a>,\u00a0<a title=\"Fusion Ads\" href=\"http:\/\/fusionads.net\/\" target=\"_self\">Fusion<\/a>,\u00a0<a title=\"Daring Fireball Sponsorships\" href=\"http:\/\/daringfireball.net\/feeds\/sponsors\/\" target=\"_self\">Daring Fireball<\/a>, or\u00a0<a title=\"Dribbble Advertising\" href=\"http:\/\/dribbble.com\/site\/advertise\" target=\"_self\">Dribbble<\/a>will get your shirts in front of a lot of eyeballs, albeit at a salty price. Our marketing plan, if you can call it that, was to give shirts away. A lot of them. We\u2019ve given shirts away in Dribbble contests. We\u2019ve given shirts away on Twitter (a giveaway every time we hit another 100 followers). We\u2019ve given shirts away at conferences. We\u2019ve given shirts away to prominent web personalities with the hope that they&#8217;d pimp us. As you might imagine, this strategy hasn\u2019t made us very much money, but that wasn\u2019t our intent. We started United Pixelworkers to raise our profile in the web design industry, and I have to say it&#8217;s been successful.\u00a0To date, here\u2019s a fairly comprehensive list of the people who have promoted Pixelworkers in some public way: Jeffrey Zeldman, Dan Benjamin, Mike Monteiro, Doug Bowman, Ethan Marcotte, Jared Spool, Tyler Thompson, Tiffani Jones Brown, Andy Rutledge, Jeff Croft, and Nathan Bowers, among many others. Not bad.<\/p>\n<h3><strong>Welcome to Retail.<\/strong><\/h3>\n<p>The minute you start selling things to the public, you enter the world of retail. As a retailer, you\u2019ll immediately have to make decisions about all types of things you never thought of. How will you ship your product? What\u2019s your return\/exchange policy? What happens if someone\u2019s shirt gets lost in the mail? What if someone wants a refund?<\/p>\n<p>Now I know what you\u2019re saying, \u201cI\u2019m not a retailer, I\u2019m a designer. Making t-shirts is just a hobby.\u201d Guess who doesn\u2019t care? The customer who just paid $25 on a t-shirt and shipping, that\u2019s who. They just spent full-time money on your part-time hobby, and they want to know when their t-shirt is going to arrive. Amazon and Zappos have set the consumer expectation level absurdly high, where items ordered online today can arrive tomorrow. If you\u2019re an independent designer with a day job stuffing mailers on your dining room table, chances are low you\u2019ll be providing the same turnaround. That&#8217;s OK. Will it take a few weeks for your shirt to get to them? Say that, in big letters.\u00a0Just be honest with your customers, communicate with them often, and make sure you let them know how and when you&#8217;ll be shipping their goods. Customers are reasonable people when you level with them. They only turn into vitriol-spewing slanderers when you massage the truth, or worse, don&#8217;t tell them anything.<\/p>\n<h3><strong>Shipping is Hell.<\/strong><\/h3>\n<p>If shipping isn&#8217;t the worst part of online retail\u2014see the section below on inventory\u2014it&#8217;s close. While I&#8217;ve made friends with my local postal workers since starting Pixelworkers, the post office is one of my least favorite places to go. I have to make a special trip to get there, it&#8217;s closed on every conceivable holiday, and when I hold up the line shipping a box overflowing with vinyl mailers, I get laser beam stares from the townies who just stopped by for a book of stamps. And that&#8217;s after I spent an hour writing addresses, affixing mailing labels, stuffing bags, and re-checking every order to make sure I&#8217;m not shipping a XXL to the girl who ordered a S. Shipping international is even worse&#8230;every package going to another country needs a customs form.<\/p>\n<p>Some advice: forget about FedEx or UPS. Ship all your packages with USPS, and tell them to send it as cheaply as possible, with no tracking or delivery confirmation. One t-shirt should cost about $2.50 to send anywhere in the country, and no more than $6 to anywhere else on Earth. As bad as shipping is, it&#8217;s a necessary evil. Grin and bear it.<\/p>\n<h3>Inventory is a Deeper, Hotter Hell.<\/h3>\n<p>If you remember nothing else from this blog post, remember this: do everything in your power to avoid maintaining inventory. Nothing is as frustrating, costly, and wasteful as trying to predict the t-shirt buying habits of your customers. For example, Pixelworkers features a NYC t-shirt and a Pittsburgh t-shirt. You&#8217;d think the most populous city in the country would outsell our beloved Rust Belt hamlet, and you&#8217;d be wrong (and so were we). So now we have a hefty stack of unsold NYC shirts (in vibrant <a title=\"United Pixelworkers - NYC Shirt\" href=\"http:\/\/www.unitedpixelworkers.com\/product\/local-series-4-new-york-city\" target=\"_self\">International Zeldman Orange<\/a>). Sizing is even worse. You plan for mediums, larges, and extra larges; then one week, you get a run on XXLs. In fact, the entire process of maintaining inventory is so nerve-wracking that we&#8217;re completely revamping our sales model to accommodate an inventory-less system for 2011. We&#8217;re moving to what I call the &#8220;John Gruber System.&#8221; Take t-shirt orders for a defined period of time, then print and ship all the orders at once. I encourage you to do the same. It may take a bit more time for your product to reach your customers, but this isn&#8217;t insulin. No one needs your shirt tomorrow.<\/p>\n<h3>Still Wanna Make T-Shirts?<\/h3>\n<p>Of course you do. You&#8217;re not so easily deterred, are you? Just remember, you&#8217;re probably not gonna retire off of your t-shirt profits, but if you make the process as efficient as possible, you maximize your chances of turning a small profit. Speaking of profit, do us a favor and\u00a0<a title=\"United Pixelworkers\" href=\"http:\/\/www.unitedpixelworkers.com\/\" target=\"_self\">buy a Pixelworkers shirt<\/a>. Our current designs are on sale until they&#8217;re gone to make room for new designs. New cities, guest designers, country tees&#8230;it&#8217;s all coming in 2011.<\/p>\n<p>If you have a question, or anything to add, leave it in the comments.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>UPDATE 2, April 2, 2015: Whoa. We just updated this series with part three over on Cotton Bureau. If you want learn how to make and sell *even more* t-shirts, follow me. UPDATE 2\/20\/2013: United Pixelworkers is a little bigger now than when we first wrote this post. If you want to hear how things [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[35,33],"_links":{"self":[{"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/posts\/1234"}],"collection":[{"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/comments?post=1234"}],"version-history":[{"count":35,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/posts\/1234\/revisions"}],"predecessor-version":[{"id":2433,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/posts\/1234\/revisions\/2433"}],"wp:attachment":[{"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/media?parent=1234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/categories?post=1234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fullstopinteractive.com\/blog\/wp-json\/wp\/v2\/tags?post=1234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}